A multidisciplinary Senior 3D Artist and Creative Technologist bridging cinematic visual storytelling with real-time and interactive technology. With nearly a decade of experience in Hollywood, delivers photoreal 3D imagery, motion design, and hero-level assets for global franchises including Jurassic World Dominion, Mission: Impossible, Halo Infinite, Aquaman, Godzilla vs. Kong, Transformers, Batman, and Superman.
Brings deep end-to-end expertise across the full 3D pipeline—modeling, texturing, lighting, look development, simulation, grooming, rigging, and animation—enabling the creation of visuals with clarity, precision, and strong emotional impact. Has helped define visual languages for high-visibility campaigns, title sequences, and cohesive visual worlds that support both narrative and brand identity.
Alongside cinematic production, operates as a hands-on creative technologist, expanding into real-time engines and interactive systems including Unity, Unreal Engine, AR/VR interaction design, and mobile app development. Builds functional prototypes and real-time experiences using React Native, Expo, and Firebase, bridging 3D craftsmanship with product thinking and emerging technology.
Focused on shaping the next generation of digital experiences at the intersection of photoreal visualization, real-time interaction, and immersive storytelling—creating work that is visually refined, technically robust, and meaningfully engaging.