Ant Farm Entertainment
2018
Description:
Worked on a series of high-end commercial and short-form projects, including campaigns for General Motors (GM) and Audi A8, as well as promotional pieces for short TV programs such as We Are Love. My responsibilities focused on creating visual effects and title design that merged cinematic storytelling with broadcast-level efficiency.
My Role:
Graphics Design, VFX, Motion Design
Key Tools:
Photoshop, Cinema 4D, After Effects
Why it matters:
These early commercial and broadcast experiences helped me develop a disciplined eye for detail, pacing, and brand aesthetics. Collaborating in a professional production environment taught me how to balance artistic creativity with tight delivery schedules—skills that continue to shape my approach to both film and motion design today.
Creative Directors:
Lucas Christman (Head of Motion Graphics) / Jarik Vansluijs (Creative Director)















GUNDAM
2023
Description:
A personal tribute to RX-93, combining hard-surface modeling and real-time cinematic animation.
My Role:
Modeling, Texturing, Rigging, Animation, Rendering, VFX, Sound Editing, Composting
Key Tools:
Blender, Unreal 4.6, After Effects, Davinci Resolve
Why it matters:
As a long-time Gundam fan, this was my first hard-surface modeling project in Blender after years of using Maya. It marked a turning point in expanding my 3D workflow into real-time production using Unreal Engine.






STRANGER THINGS
2023
Description:
A stylized fan-made title sequence inspired by Stranger Things Season 1, blending retro horror aesthetics with modern visual storytelling. efficiency.
My Role:
Animation, Lighting, Compositing
Key Tools:
Cinema 4D, After Effects, DaVinci Resolve
Why it matters:
As a long-time fan of Stranger Things, I created this piece as a personal study to understand how simplicity and restraint can build tension. Rebuilding the sequence helped me analyze the show’s iconic typography, lighting, and pacing—and challenged me to match its atmosphere purely through motion and sound.





