SCI-FI OUTPOST — UNREAL ENGINE WORLD BUILDING

2023

Description:

Developed a cinematic sci-fi environment in Unreal Engine 5, translating a grayscale Photoshop concept into a fully realized real-time scene. The project showcases my complete Unreal workflow—from concept design and blockout to lighting, material look-dev, and Sequencer-based camera work. The goal was to preserve the composition and atmosphere of the original painting while achieving film-quality visuals through physically accurate lighting and materials.

My Role:

Environment Design, Modeling, Texturing, Lighting, Cinematic Rendering, Compositing

Key Tools:

Unreal Engine 5 (Lumen, Nanite, Sequencer), Maya, ZBrush, Substance Painter, Photoshop

Why it matters:

This project demonstrates my ability to bridge traditional concept design with real-time cinematic execution. It reflects a complete understanding of Unreal Engine’s modern toolset—using Lumen for dynamic global illumination, Nanite for high-poly assets, and Sequencer for shot design. The result captures both artistic composition and technical precision—qualities essential for film, game cinematics, and virtual production.

BREAK DONE