SCI-FI OUTPOST — UNREAL ENGINE WORLD BUILDING
2023
Description:
Developed a cinematic sci-fi environment in Unreal Engine 5, translating a grayscale Photoshop concept into a fully realized real-time scene. The project showcases my complete Unreal workflow—from concept design and blockout to lighting, material look-dev, and Sequencer-based camera work. The goal was to preserve the composition and atmosphere of the original painting while achieving film-quality visuals through physically accurate lighting and materials.
My Role:
Environment Design, Modeling, Texturing, Lighting, Cinematic Rendering, Compositing
Key Tools:
Unreal Engine 5 (Lumen, Nanite, Sequencer), Maya, ZBrush, Substance Painter, Photoshop
Why it matters:
This project demonstrates my ability to bridge traditional concept design with real-time cinematic execution. It reflects a complete understanding of Unreal Engine’s modern toolset—using Lumen for dynamic global illumination, Nanite for high-poly assets, and Sequencer for shot design. The result captures both artistic composition and technical precision—qualities essential for film, game cinematics, and virtual production.
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