Senior 3D Designer (Prototyping & Emerging Technology) with nearly a decade of experience bridging design, engineering, and emerging technology. Background in Hollywood delivering cinematic, hero-level visuals for global franchises, with a growing focus on rapid product prototyping, AI-assisted workflows, and immersive interaction design across web, mobile, AR, and real-time environments.

Designed photoreal 3D imagery, motion design, and hero-level assets for high-visibility projects including Jurassic World Dominion, Mission: Impossible, Halo Infinite, Aquaman, Godzilla vs. Kong, Transformers, Batman, and Superman.

Brings deep, end-to-end expertise across the full 3D pipeline—modeling, texturing, lighting, look development, simulation, grooming, rigging, and animation—enabling the creation of visuals with clarity, precision, and strong emotional impact. Has helped define visual languages for major campaigns, title sequences, and cohesive visual worlds that support both narrative and brand identity.

Alongside cinematic production, operates as a hands-on creative technologist working with real-time engines and interactive systems, including Unity, Unreal Engine, AR/VR interaction design, and mobile app prototyping. Builds functional prototypes and real-time experiences using React Native, Expo, and Firebase, bridging high-end 3D craftsmanship with product thinking and emerging technology.

Focused on shaping the next generation of digital experiences at the intersection of photoreal visualization, real-time interaction, and immersive storytelling—creating work that is visually refined, technically robust, and meaningfully engaging.