GUNDAM
2023
Description: A personal tribute to RX-93, combining hard-surface modeling and real-time cinematic animation.
My Role: Modeling, Texturing, Animation, Composting, Sound Editing
Key Tools: Blender, Unreal 4.6, After Effects, Davinci Resolve
Why it matters: As a long-time Gundam fan, this was my first hard-surface modeling project in Blender after years of using Maya. It marked a turning point in expanding my 3D workflow into real-time production using Unreal Engine.
STRANGER THINGS
2023
Description: A stylized fan-made title sequence inspired by Stranger Things Season 1, blending retro horror aesthetics with modern visual storytelling.
My Role: Animation, Lighting, Compositing
Key Tools: Cinema 4D, After Effects, DaVinci Resolve
Why it matters: This project pushed my storytelling skills through motion design, challenging me to match the mood and suspense of the Stranger Things universe. It also deepened my lighting and pacing techniques to evoke tension purely through visuals and sound.